![]() ![]() Will she wield an axe or a bow? Tall or short? Pointy ears or wizard's cap? Is this name going to sound like high fantasy, or like fantasy fiction while high? And no matter how many times you save the world, you don't want to be forever known as that guy with the weird eyebrows. "character creation." It inspires a dread worse than any stone golem or world-eating viper, because you want to make someone fit to save the world and gallivant through it for at least a hundred hours. The real challenge – and the agony – of a traditional role-playing game lies at the beginning, in the dungeon named. It's that right from the beginning, there's a space for the player to tweak the details, write a personality and imagine someone being there. ![]() Pillars of Eternity remembers those days and the games they inspired, and not just because it has an isometric perspective, or soul-storms, or tactical combat and special armor types, or even character creation. Before computer-generated worlds came to life, we were running through dungeons in our heads, with rules on paper to govern our actions. ![]()
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